The Effect of Blooket-Based Interactive Game Media on Fourth-Grade Students’ Learning Outcomes in Natural and Social Sciences (IPAS)
DOI:
https://doi.org/10.56404/jels.v5i2.426Keywords:
Interactive Learning Media, Blooket Educational Game, Learning Outcomes, IPAS, Elementary SchoolAbstract
This study investigated the effect of Blooket-based interactive game media on the learning outcomes of fourth-grade students at SD Negeri 1 Kadacua, North Buton Regency. A quantitative approach was employed using a pre-experimental one-group pretest-posttest design. The participants were 21 fourth-grade students enrolled during the 2025/2026 academic year. Data were collected through achievement tests, observation, and documentation. The research instrument consisted of 10 multiple-choice items administered as pretests and posttests on the topic of human needs in Natural and Social Sciences (IPAS). Data were analyzed using descriptive and inferential statistics with SPSS version 26, including normality testing, homogeneity testing, and a paired-samples t-test. The results showed an increase in the mean score from 43.81 on the pretest to 76.19 on the posttest, representing an improvement of 32.38 points. The paired-samples t-test yielded a significance value of 0.000 (p < 0.05), indicating a statistically significant difference between the pretest and posttest scores. Therefore, H₀ was rejected and Hₐ was accepted. These findings demonstrate that Blooket-based interactive game media significantly improved students' learning outcomes. The use of Blooket also created a more interactive, enjoyable, and positively competitive learning environment that encouraged active student engagement and supported students' understanding of IPAS content. Blooket-based interactive game media can therefore serve as an alternative digital learning medium for improving learning outcomes in elementary school education.
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