The The Development of 3D Augmented Reality-based Picture Storybooks in Indonesian Language Learning to Increase Reading Motivation of Grade III Students

Authors

  • Hima Fitria Salsanabila Zahro' Universitas Islam Negeri Sayyid Ali Rahmarullah Tulungagung, Indonesia

DOI:

https://doi.org/10.56404/tej.v4i2.314

Keywords:

Picture Story Book, Reading Motivation, Augmented Reality

Abstract

This research is motivated by the low interest of students in reading activities which has several impacts on the lack of optimal understanding of the material the limited use of learning media by teachers. This research aims to develop a medium of 3D Augmented Reality-based picture storybooks that are feasible and effective in increasing the reading motivation of grade III students it employs used is Research and Development (R&D) method with the ADDIE model which includes the Analysis, Design, Development, Implementation, and Evaluation stages. The results of the study showed that the developed media was included in the very feasible category with percentages of 88% from media experts, 92% from material experts, as well as teacher responses of 90% and students of 88%. The media was also declared effective with the results of the One Sample t-Test showing a significance value of < 0.001. Based on how feasible and effective of the 3D Augmented Reality-based picture book media that has been developed, it is hoped that teachers and schools can use this media in learning Indonesian language to make learning more interesting.

References

M. D. S. Sabrun Jamil, Aning Tri Diastutik, Robiatul Adawiyah, M.Robby Salim, Siti Julhijjah, IndraHambali, Hermansyah Surya Pratama, “Peran Literasi Membaca Dalam Meningkatkan Keterampilan Berpikir Kritis Siswa Sekolah Dasar,” Pendas J. Ilm. Pendidik. Dasar, vol. 11, no. 1, pp. 118–128, 2026.

I. M. S. Ni Ketut Desia Tristiantari, “Model Pembelajaran Cooperatif Integrated Reading Composition Berpola Lesson Study Meningkatkan Keterampilan Membaca Dan Menulis,” J. Pendidik. Indones., vol. 5, no. 2, pp. 203–211, 2016.

A. M. O. Marwiyah, Sastra Wijaya, “Upaya peningkatan Minat Membaca dan Motivasi Belajar Siswa Melalui Kegiatan Literasi di Madrasah Ibtidaiyah,” J. Pengajaran Sekol. Dasar, vol. 4, no. 4, pp. 796–810, 2025, [Online]. Available: https://doi.org/10.56855/jpsd.v4i4.1753%0A

OECD, PISA 2022 Results (Volume I and II) ‑ Country Notes: Indonesia. Paris: OECD Publishing, 2023.

Kemendikdasmen, Rapor Pendidikan Indonesia 2025: Capaian dan Agenda Perbaikan. Jakarta: Pusat Standar dan Kebijakan Pendidikan Badan Standar, Kurikulum, dan Asesmen Pendidikan Kementerian Pendidikan Dasar dan Menengah, 2025.

B. P. Statistik, Statistik Telekomunikasi Indonesia 2024. Jakarta: Badan Pusat Statistik Indonesia, 2025.

and A. P. M. Halim, Dellya, “Dampak Pengembangan Buku Cerita Bergambar Untuk Anak Usia Dini,” Sch. J. Pendidik. Dan Kebud., vol. 9, no. 3, pp. 203–216, 2019.

A. W. Rohmatulloh, Ghina, Najihah Fakhirah Siregar, “Inovasi Media Pembelajaran 3 Dimensi Berbasis Teknologi Pada Pembelajaran Biologi (Technology-Based 3 Dimensional Learning Media Innovation in Biology Learning),” BIODIK J. Ilm. Pendidik. Biol., vol. 08, no. 04, pp. 139–146, 2022.

F. K. Paul Milgram, “A Taxonomy of Mixed Reality Visual Display,” IEICE TRANS. INF. SYST, vol. E77-D, no. 12, pp. 1321–1329, 1994.

R. E. Mayer, “Multimedia Learning. In Psychology of Learning and Motivation,” Acad. Press, vol. 41, pp. 85–139, 2002, [Online]. Available: https://doi.org/10.1016/S0079-7421(02)80005-6

J. M. Keller, Motivational Design for Learning and Performance: The ARCS Model Approach. Heidelberg, 2009.

R. M. Branch, Instructional Design: The ADDIE Approach. Heidelberg: Springer Science & Business Media, 2009.

S. Arikunto, Prosedur Penelitian: Suatu Pendekatan Praktik (Edisi Revisi). Jakarta: Rineka Cipta, 2019.

D. Cherniss, C., & Goleman, The Emotionally Intelligent Workplace. How to Select for, Measure, and Improve Emotional Intelligence in Individuals, Groups, and Organisations. San Francisco: CA: John Wiley & Sons, 2001.

A. Manjakani, F. Khoirunnisa, and M. Rahma, “Penggunaan Media Buku Cerita Bergambar Untuk Meningkatkan Motivasi Minat Baca Di Kelas Rendah,” Semin. Nas. Ilmu, pp. 474–477, 2021.

A. F. Suhartina, Halifah, Syarifah, & Frazila, “Pengembangan Cerita Bergambar Berbasis Pendidikan Karakter untuk Pembelajaran Bahasa Indonesia di Madrasah Ibtidayyah,” DEIKTIS J. Pendidik. Bahasad dan Sastra, vol. 4, no. 2, pp. 142–152, 2024.

I. N. Evanthia Roumba, “Augmented Reality Books: Motivation, Attitudes and Behaviors of Young Readers,” Pap. Augment. Real. Books Motiv. Attitudes, Behav. Young Readers, vol. 16, no. 16, pp. 59–73, 2022, [Online]. Available: https://doi.org/10.3991/ijim.v16i16.31741

N. Du, S, Sanmugam, M, & Mohd Barkhaya, “The impact of augmented reality storybooks on children’s reading comprehension and motivation,” Int. J. Interact. Mob. Technol., vol. 18, no. 24, pp. 100–114, 2024.

L. X. and C. Y. Yang R, Sun W, “Enhancing attention and emotion regulation in children with ADHD through AR digital picture books: a structural equation modeling approach,” Front. Psychol, vol. 16, no. 6, p. 13728, 2026.

D. of E. and S. Affairs and S. Development, “THE 17 GOALS,” United Nations Sustainable Development Goals. [Online]. Available: https://sdgs.un.org/goals

Kemendikdasmen, “Kemendikdasmen Siapkan Peta Jalan untuk Perkuat Gerakan Literasi Nasional,” Kemendikdasmen.

Kemendikdasmen, “Kurikulum Merdeka Jadi Jawaban untuk Atasi Krisis Pembelajaran,” Kemendikdasmen.

S. Sugiyono, Metode Penelitian Pendidikan (Kuantitatif, Kualitatif, Kombinasi, R&D, Dan Penelitian Pendidikan). Bandung: Alfabeta, 2021.

R. M. E. and U. Hasanah, “Pengembangan Media Pembelajaran Komik Strip Menggunakan Aplikasi IbisPaint Berbasis Platform Carrd.co untuk Meningkatkan Literasi Sains Siswa SD Negeri 1 Kedungwaru,” Elem. J., vol. 3, no. 2, pp. 69–82, 2025.

dan K. S.Widodo, F. Ladyani, L.O.Asrianto, Rusdi, Buku Ajar Metode Penelitian. Pangkalpinang: CV Science Techno Direct, 2023.

Suardi, “Pengaruh Kepuasan Kerja Terhadap Kinerja Pegawai Pada PT Bank Mandiri,” J.Bus.Econ.Entrep, vol. 1, no. 2, pp. 9–18, 2019, [Online]. Available: http://jurnal.shantibhuana.ac.id/jurnal/index.php/bee

H. Mustafidah, A. Imantoyo, and S. Suwarsito, “Pengembangan Aplikasi Uji-t Satu Sampel Berbasis Web ( Development of Web-Based One-Sample t-Test Application ),” JUITA J. Inform., vol. 8, no. November, pp. 245–251, 2020.

and M. U. N. Yusuf, H. Setyawan, S. Immawati, G. Santoso, “Pengembangan Media Flipbook Berbasis Fabel untuk Meningkatkan Pemahaman Pesan Moral pada Peserta Didik di Sekolah Dasar,” J. Basicedu, vol. 6, no. 5, pp. 8314–8330, 2022.

W. Nurmalasari, “Problematika dan Strategi Pembelajaran Bahasa Indonesia di Sekolah Dasar,” J. Basicedu, vol. 7, no. 5, pp. 2912–2919, 2023, doi: 10.31004/basicedu.v7i5.6101.

E. Dwi Sinta Berliani, “Analisis Penggunaan Buku Cerita Anak dalam Meningkatkan Pemahaman Baca Siswa Kelas 3 SDN 4 Bajur,” Renjana Pendidik. Dasar, vol. 4, no. 3, 2024.

S. D. Karna, A. Adrias, A. P. Zulkarnaini, P. Guru, S. Dasar, and U. N. Padang, “Efektivitas dan Tantangan Penggunaan Media Pembelajaran Interaktif di Sekolah Dasar,” J. Bintang Pendidik. Indones., vol. 3, no. 3, pp. 238–244, 2025, doi: https://doi.org/10.55606/jubpi.v3i2.3840.

A. Rustamana, N. Agustin, V. Al Pisma, and A. W. A. Syams, “Pengembangan dan Pemanfaatan Media Cetak: Storyboard,” Cendikia J. Pendidik. dan Pengajaran, vol. 1, no. 4, pp. 1–6, 2023.

V. J. Basiroen, N. A. Suarya, and Nurhadi, Dasar-Dasar Desain Komunikasi Visual (DKV). Yogyakarta: PT. Green Pustaka Indonesia, 2024.

F. Nuralifah and M. Siti, “Pengaruh Penggunaan Media Buku Cerita Bergambar dalam Meningkatkan Minat Baca Anak Usia SD Fika,” Mentari J. Islam. Prim. Sch., vol. 2, no. 2, pp. 162–168, 2024.

M. Sitorus and I. R. Kurnia, “Meningkatkan Minat Baca Siswa Pada Pembelajaran Bahasa Indonesia Kelas 1 Sekolah Dasar,” Pendas J. Ilm. Pendidik. Dasar, vol. 10, no. September, pp. 293–303, 2025.

O. N. Vadilah and N. Kusuma, “Efektivitas Metode Cerita Bergambar dalam Meningkatkan Minat Baca Siswa Kelas II di SD Negeri Sumber Bandung,” Pros. Ta’dib STIT Pringsewu, vol. 3, no. 3, pp. 61–67, 2021.

L. R. Jannah, C. Mardiyah, and C. Chotimah, “Media Pembelajaran Bahasa Indonesia Berbasis Video Animasi di SD/MI,” The

Elementary Journal, vol. 2, no. 2, 2024, doi: 10.56404/tej.v2i2.82.

C. Mardiyah and D. J. Lestari, “Inovasi Media Pembelajaran 3 Dimensi Berbasis Teknologi pada Materi IPA SD/MI,” The

Elementary Journal, vol. 2, no. 2, 2024, doi: 10.56404/tej.v2i2.85.

R. Efendi and U. Hasanah, “Pengembangan Media Pembelajaran Komik Strip Menggunakan Aplikasi IbisPaint Berbasis

Platform Carrd.co untuk Meningkatkan Literasi Sains Siswa SD Negeri 1 Kedungwaru,” The Elementary Journal, vol. 3, no. 2,

pp. 69–82, 2025, doi: 10.56404/tej.v3i2.166.

N. Latifah and U. Hasanah, “Pengembangan Media Pembelajaran Busy Book: Upaya Strategis Mendukung Keaktifan Belajar

Peserta Didik pada Mata Pelajaran IPAS,” The Elementary Journal, vol. 4, no. 1, pp. 28–41, 2026, doi: 10.56404/tej.v4i1.189.

Downloads

Published

2026-09-15

How to Cite

[1]
Hima Fitria Salsanabila Zahro’, “The The Development of 3D Augmented Reality-based Picture Storybooks in Indonesian Language Learning to Increase Reading Motivation of Grade III Students”, TEJ, vol. 4, no. 2, pp. 01–19, Sep. 2026.