Journal of Interactive Learning https://jurnal.gerakanedukasi.com/index.php/jil <table class="data" border="0"> <tbody> <tr> <td width="30%">J<strong>ournal title</strong></td> <td width="70%"> </td> </tr> <tr> <td><strong>Initials</strong></td> <td><strong>JIL</strong></td> </tr> <tr> <td><strong>Type of Review</strong></td> <td><strong>Double Blind Review</strong></td> </tr> <tr> <td><strong>Language</strong></td> <td><strong>English (preferred) | Indonesia</strong></td> </tr> <tr> <td><strong>ISSN</strong></td> <td><strong>E-ISSN: <a href="#">xxxx-xxxx</a></strong></td> </tr> <tr> <td><strong>Frequency</strong></td> <td><strong>June - December</strong></td> </tr> <tr> <td><strong>DOI</strong></td> <td><strong>http://dx.doi.org/xx.xxxxxx</strong></td> </tr> <tr> <td><strong>Editor-in-chief</strong></td> <td><strong>Dr. Annas Ribab Sibilana, M.Pd.I <a title="Khairil Anwar" href="https://scholar.google.com/citations?hl=en&amp;user=OlpRGZ8AAAAJ" target="_blank" rel="noopener"><img src="https://i.ibb.co.com/8xS55F9/scholarl1-1.png" alt="Scholar" /></a> | <a href="#" target="_blank" rel="noopener"><img src="https://i.ibb.co.com/Js3bdRd/sintal1.jpg" alt="Sinta" /></a> | <a href="#" target="_blank" rel="noopener"><img src="https://i.ibb.co.com/zHx1NkD/scopus-type-logo1.jpg" alt="Scopus" width="40" /></a></strong></td> </tr> <tr> <td><strong>Publisher</strong></td> <td><strong> CV. Gerasi Insan Nusantara</strong></td> </tr> <tr> <td><strong>Citation Analysis</strong></td> <td><strong><a href="https://scholar.google.com/schhp?hl=en">Google Scholar</a></strong></td> </tr> </tbody> </table> <p data-start="41" data-end="495"><strong data-start="41" data-end="82">Journal of Interactive Learning (JIL)</strong> is a peer-reviewed scholarly journal dedicated to advancing research, theory, and practice in interactive, innovative, and technology-enhanced learning. The journal provides an academic platform for researchers, educators, practitioners, instructional designers, and policymakers to disseminate high-quality studies that contribute to the improvement of teaching and learning across diverse educational contexts.</p> <p data-start="497" data-end="996">JIL publishes original research articles, systematic literature reviews, conceptual papers, case studies, and best practice reports that explore the design, implementation, evaluation, and impact of interactive learning approaches. The journal emphasizes learner-centered pedagogies, digital transformation in education, emerging educational technologies, and innovative instructional strategies that foster meaningful engagement, collaboration, critical thinking, creativity, and lifelong learning.</p> <p data-start="998" data-end="1438">The scope of the journal encompasses a broad range of topics, including interactive learning environments, educational technology, artificial intelligence in education, online and blended learning, gamification, digital literacy, learning analytics, curriculum innovation, assessment practices, instructional design, teacher professional development, inclusive education, STEM/STEAM education, and educational leadership in the digital era.</p> <p data-start="1440" data-end="1894">By maintaining rigorous peer-review standards and promoting interdisciplinary scholarship, the <strong data-start="1535" data-end="1570">Journal of Interactive Learning</strong> aims to become a leading international forum for disseminating knowledge and fostering innovation in teaching and learning. The journal welcomes contributions from scholars and practitioners worldwide who seek to advance educational quality and respond to the evolving challenges and opportunities of 21st-century learning.</p> en-US Journal of Interactive Learning DEVELOPMENT OF INTERACTIVE LEARNING MEDIA USING ARTICULATE STORYLINE 3 TO FOSTER STUDENTS' DIGITAL LITERACY SKILLS https://jurnal.gerakanedukasi.com/index.php/jil/article/view/370 <p>This research is motivated by the use of digital technology in learning that has not been running optimally. The learning process is still dominated by the use of printed books, worksheets, and lecture methods so that students are not used to using digital devices as a means of learning. This condition causes students' digital literacy skills to not develop optimally. Therefore, interactive learning media is needed that can support the learning process while helping to grow students' digital literacy skills. This study aims to describe the development process and feasibility of interactive learning media using Articulate Storyline 3 and to determine the contribution of learning media in fostering digital literacy skills of grade IV students of Elementary School 02 Samar Pagerwojo. The type of research used is Research and Development (R&amp;D) with the ADDIE development model consisting of Analyze, Design, Development, Implementation, and Evaluation stages. The subjects of this study were 11 students in grade IV of Elementary School 02 Samar Pagerwojo. Data collection techniques are carried out through observation, interviews, questionnaires, and tests. The research data was analyzed using qualitative and quantitative analysis techniques. The results showed that interactive learning media using Articulate Storyline 3 obtained an average validation result of 96.9% with the category "Very Valid". In addition, the learning media obtained a practicality result of 94% and a digital literacy test result of 86% with the category of "Very Good". Based on these results, learning media is declared feasible, practical, and effective to be used in Natural and Social Sciences learning and can help grow students' digital literacy skills.</p> Widian Agung Rendra Saputra Uswatun Hasanah Copyright (c) 2026 Journal of Interactive Learning 2026-06-29 2026-06-29 1 1 1 8